The Prince of Persia series is full of awesome things which I plan to highlight throughout my 1000 posts. But today I am here to talk about the fascinating way the plot in the award-winning The Sands of Time is displayed to us, the gamer. I won’t put any spoilers in here (even though the game is over 10 years old, honestly if you haven’t played it yet stop reading this right now and grab a copy!). It unfolds with your usual cut-scenes and gaming conventions, but the perspective at which it is told is what makes it awesome.
You play as the unnamed prince, bending time with the push of a button. He seems to be reciting his tale directly to the gamer while you play as though all these events have already happened. For example, you’ll hear a smart little quip when you die in the game such as, “That’s not how I remember it”. It breaks the fourth wall so well and will keep you enticed till the very end. It is a very clever technique that surprisingly hasn’t been seen in many titles.
I will now end off this post with one of the opening quotes of the game. If this doesn’t get you excited to partake in the Prince’s journey, I don’t know what will.
“Most people think time is like a river that flows swift and sure in one direction, but I have seen the face of time and I can tell you they are wrong. Time is like an ocean in a storm. You may wonder who I am or why I say this. Sit down and I will tell you a tale like none that you have ever heard.”
AWESOME!
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